Mockball

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The mockball is a very important technique, as it allows for early super missiles.

Requirements

Morphing Ball

Performing the mockball

Easiest method:

  • Get running in the direction and speed you desire. Let's call the buttons held to achieve this dash and direction.
  • Holding dash beyond this point is optional
  • Press Jump
  • Release direction
  • Tap down
  • Tap down just before you hit the ground
  • Press direction

Harder method that lets you control your jump height:

  • Get running in the direction and speed you desire. Let's call the buttons held to achieve this dash and direction.
  • Holding dash beyond this point is optional
  • Press Jump
  • Holding direction beyond this point is optional
  • Release Jump at desired height
  • Press Jump
  • Release direction
  • Tap down
  • Tap down just before you hit the ground
  • Press direction

These methods come from a few facts of Samus' motion:

  • If you are holding jump when break out of a spin jump and aim down, your momentum stays the same.
  • If you morph just before you hit the ground, you do not bounce.
  • Samus' momentum is reset after a bounce. (You'll notice this if you morph too early)

In words: Perform a running jump, then press down once to point your gun downward. As you are landing, press down, then forward to roll into a ball and keep your momentum going forward. This motion should be similar to a quarter-circle-forward motion found in some fighting game special moves. Your goal is to hit the ground in the middle of the morphing animation so that you don't bounce.

Here is a video demonstrating the mockball in its most important and common usage:

View on Youtube