Mockball

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The mockball, also known as "machball", is an extremely important technique for speedrunning, primarily because it allows for Super Missiles to be acquired without needing to defeat Spore Spawn. The only requirement to performing a mockball is having Morphing Ball active.

The easiest method for performing the mockball is the following:

  • Start running (hold the dash button and a direction on the directional pad) in the direction you desire (Holding dash after this step is optional)
  • Press and hold the jump button (Holding the direction after this step is optional)
  • Release the direction
  • Tap down on the directional pad (Samus should now be facing directly downwards)
  • Tap down again, just before you hit the ground (Samus should perform a "soft morph" on the ground)
  • Press and hold left or right (whichever of these directions you are traveling in, from the first step) immediately afterward

A more difficult method that allows you to control your jump height is the following:

  • Start running (hold the dash button and a direction on the directional pad) in the direction you desire (holding dash after this step is optional)
  • Press and hold the jump button (holding the direction after this step is optional)
  • Release jump at the desired height
  • Press and hold jump again
  • Release the direction
  • Tap down on the directional pad (Samus should now be facing directly downwards)
  • Tap down again, just before you hit the ground (Samus should perform a "soft morph" on the ground)
  • Press and hold left or right (whichever of these directions you are traveling in, from the first step) immediately afterward

Some information to keep in mind when attempting to perform a mockball:

  • If you are holding jump when breaking out of a spin jump and aim down, your momentum will stay the same
  • "Soft morph" means to morph on the ground in a manner where Samus does not bounce, which is a requirement of all mockballs
  • "Hard morph" means to morph on the ground in a manner where Samus bounces, which will reset Samus's momentum, and happens if you morph too early when attempting a mockball (to put if you see Samus bounce when attempting a mockball, then you morphed too early)
  • The quarter-circle motion to shift your thumb from down to left or right is often likened to a "hadouken"

A demonstration of the mockball during its most important and common usage:

The speedball is a variation of the mockball. A speedball is any mockball where Samus is blue from Speed Booster.

If you unmorph while holding angle up and/or angle down coming out of a speedball, Samus will retain the blue suit so long as an angle button is held, at which point, you can jump forward while retaining the effects of blue suit. The blue suit will then disappear when Samus lands from the jump or turns around, unless Samus soft morphs on the ground after jumping forward and immediately unmorphs while holding angle up and/or angle down again. The blue suit can be carried indefinitely that way.

Another benefit of the speedball is that it can destroy any block that normally requires Bombs, saving time in rooms such as Wasteland and Basement.

See also